//listing of all techniques and passes with embedded asm listings 

technique Default
{
    pass Pass0
    {
        vertexshader = 
            asm {
            
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 worldMatrix;
            //   float4x4 worldviewproj;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   worldviewproj c0       4
            //   worldMatrix   c4       4
            //
            
                vs_2_0
                def c8, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                mad r0, v0.xyzx, c8.xxxy, c8.yyyx
                dp4 oPos.x, r0, c0
                dp3 r1.w, v1, c7
                dp3 r1.x, v1, c4
                dp3 r1.y, v1, c5
                dp3 r1.z, v1, c6
                dp4 oPos.y, r0, c1
                dp4 r1.w, r1, r1
                dp4 oPos.w, r0, c3
                rsq r1.w, r1.w
                dp3 r2.w, v3, c7
                dp3 r2.x, v3, c4
                dp3 r2.y, v3, c5
                dp3 r2.z, v3, c6
                mul oT0.xyz, r1, r1.w
                dp4 r2.w, r2, r2
                dp3 r1.w, v4, c7
                dp3 r1.x, v4, c4
                dp3 r1.y, v4, c5
                dp3 r1.z, v4, c6
                rsq r2.w, r2.w
                dp4 r1.w, r1, r1
                mul oT2.xyz, r2, r2.w
                rsq r1.w, r1.w
                mul oT3.xyz, r1, r1.w
                dp4 oT5.x, r0, c4
                dp4 oT5.y, r0, c5
                dp4 oT5.z, r0, c6
                dp4 oT5.w, r0, c7
                dp4 r0.y, r0, c2
                mov oPos.z, r0.y
                mov oT6.x, r0.y
                mov oT1.xy, v2
                mov oT4.xy, v5
            
            // approximately 34 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float2 FogStartEnd;
            //   float4 vSunColorIntensity;
            //
            //
            // Registers:
            //
            //   Name               Reg   Size
            //   ------------------ ----- ----
            //   vSunColorIntensity c0       1
            //   FogStartEnd        c1       1
            //
            
                preshader
                mul c0.xyz, c0.w, c0.xyz
                neg r2.w, c1.x
                add r1.w, c1.y, c1.y
                add r0.w, r2.w, r1.w
                mov c1.x, r1.w
                rcp c2.x, r0.w
            
            // approximately 6 instructions used
            //
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4 ambient;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   float4 vBetaDashMie;
            //   float4 vBetaDashRayleigh;
            //   float4 vBetaRayleighMie;
            //   float4 vConstants;
            //   float4 vExtInscMultipliers;
            //   float3 vFogColor;
            //   float4 vHG;
            //   float4 vOneOverBetaRM;
            //
            //
            // Registers:
            //
            //   Name                Reg   Size
            //   ------------------- ----- ----
            //   vExtInscMultipliers c3       1
            //   vBetaDashRayleigh   c4       1
            //   vBetaDashMie        c5       1
            //   vBetaRayleighMie    c6       1
            //   vOneOverBetaRM      c7       1
            //   vHG                 c8       1
            //   vConstants          c9       1
            //   vFogColor           c10      1
            //   lightDir            c11      1
            //   camPos              c12      1
            //   ambient             c13      1
            //   diffuseMap          s0       1
            //   normalMap           s1       1
            //
            
                ps_2_0
                def c14, -1, -1, 0, -1.44269502
                def c15, 0.25, 0, 0, 0
                def c16, 2, 2, 1, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xyz
                dcl_2d s0
                dcl_2d s1
                texld r1, t4, s1
                texld r0, t1, s0
                add r2.xyz, -t5, c12
                dp3 r3.x, r2, r2
                rsq r1.w, r3.x
                mul r2.xyz, r2, r1.w
                dp3 r2.x, c11, r2
                max r3.w, r2.x, c16.w
                mad r2.w, c8.z, r3.w, c8.y
                mad r3.w, r3.w, r3.w, c16.z
                rsq r4.w, r2.w
                mul r2.w, r4.w, r4.w
                mul r2.w, r4.w, r2.w
                mul r2.w, r2.w, c8.x
                mul r2.xyz, r3.w, c4
                rcp r1.w, r1.w
                mad r3.xyz, c5, r2.w, r2
                mul r2.xyz, r1.w, -c6
                mul r2.xyz, r2, c9.y
                mul r2.xyz, r2, c14.w
                exp r2.x, r2.x
                exp r2.y, r2.y
                exp r2.z, r2.z
                add r4.xyz, -r2, c9.x
                mul_sat r2.xyz, r2, c0
                mul r3.xyz, r3, r4
                mul r3.xyz, r3, c7
                mul r3.xyz, r3, c3.y
                mul r4.xyz, r3, c0
                max r3.xyz, -r4, c16.w
                mov r4.xyz, c16
                mad r4.xyz, r1, r4, c14
                nrm r1.xyz, r4
                mul r4.xyz, r1.y, t3
                mad r4.xyz, r1.x, t2, r4
                mad r1.xyz, r1.z, t0, r4
                add r2.w, -r1.w, c1.x
                dp3 r4.x, r1, c11
                min r1.xyz, r3, c15.x
                max r1.w, r4.x, c16.w
                mul r2.w, r2.w, c2.x
                add r3.xyz, r1.w, c13
                min r1.w, r2.w, c16.z
                mad r0.xyz, r0, r3, -c10
                mad r0.xyz, r1.w, r0, c10
                mad_sat r0.xyz, r0, r2, r1
                mov oC0, r0
            
            // approximately 49 instruction slots used (2 texture, 47 arithmetic)
            
}; } } technique Transparent { pass Pass0 { vertexshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 worldMatrix;
            //   float4x4 worldviewproj;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   worldviewproj c0       4
            //   worldMatrix   c4       4
            //
            
                vs_2_0
                def c8, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                mad r0, v0.xyzx, c8.xxxy, c8.yyyx
                dp4 oPos.x, r0, c0
                dp3 r1.w, v1, c7
                dp3 r1.x, v1, c4
                dp3 r1.y, v1, c5
                dp3 r1.z, v1, c6
                dp4 oPos.y, r0, c1
                dp4 r1.w, r1, r1
                dp4 oPos.w, r0, c3
                rsq r1.w, r1.w
                dp3 r2.w, v3, c7
                dp3 r2.x, v3, c4
                dp3 r2.y, v3, c5
                dp3 r2.z, v3, c6
                mul oT0.xyz, r1, r1.w
                dp4 r2.w, r2, r2
                dp3 r1.w, v4, c7
                dp3 r1.x, v4, c4
                dp3 r1.y, v4, c5
                dp3 r1.z, v4, c6
                rsq r2.w, r2.w
                dp4 r1.w, r1, r1
                mul oT2.xyz, r2, r2.w
                rsq r1.w, r1.w
                mul oT3.xyz, r1, r1.w
                dp4 oT5.x, r0, c4
                dp4 oT5.y, r0, c5
                dp4 oT5.z, r0, c6
                dp4 oT5.w, r0, c7
                dp4 r0.y, r0, c2
                mov oPos.z, r0.y
                mov oT6.x, r0.y
                mov oT1.xy, v2
                mov oT4.xy, v5
            
            // approximately 34 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float2 FogStartEnd;
            //   float4 vSunColorIntensity;
            //
            //
            // Registers:
            //
            //   Name               Reg   Size
            //   ------------------ ----- ----
            //   vSunColorIntensity c0       1
            //   FogStartEnd        c1       1
            //
            
                preshader
                mul c0.xyz, c0.w, c0.xyz
                neg r2.w, c1.x
                add r1.w, c1.y, c1.y
                add r0.w, r2.w, r1.w
                mov c1.x, r1.w
                rcp c2.x, r0.w
            
            // approximately 6 instructions used
            //
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4 ambient;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   float4 vBetaDashMie;
            //   float4 vBetaDashRayleigh;
            //   float4 vBetaRayleighMie;
            //   float4 vConstants;
            //   float4 vExtInscMultipliers;
            //   float3 vFogColor;
            //   float4 vHG;
            //   float4 vOneOverBetaRM;
            //
            //
            // Registers:
            //
            //   Name                Reg   Size
            //   ------------------- ----- ----
            //   vExtInscMultipliers c3       1
            //   vBetaDashRayleigh   c4       1
            //   vBetaDashMie        c5       1
            //   vBetaRayleighMie    c6       1
            //   vOneOverBetaRM      c7       1
            //   vHG                 c8       1
            //   vConstants          c9       1
            //   vFogColor           c10      1
            //   lightDir            c11      1
            //   camPos              c12      1
            //   ambient             c13      1
            //   diffuseMap          s0       1
            //   normalMap           s1       1
            //
            
                ps_2_0
                def c14, -1, -1, 0, -1.44269502
                def c15, 0.25, 0, 0, 0
                def c16, 2, 2, 1, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xyz
                dcl_2d s0
                dcl_2d s1
                texld r1, t4, s1
                texld r0, t1, s0
                add r2.xyz, -t5, c12
                dp3 r3.x, r2, r2
                rsq r1.w, r3.x
                mul r2.xyz, r2, r1.w
                dp3 r2.x, c11, r2
                max r3.w, r2.x, c16.w
                mad r2.w, c8.z, r3.w, c8.y
                mad r3.w, r3.w, r3.w, c16.z
                rsq r4.w, r2.w
                mul r2.w, r4.w, r4.w
                mul r2.w, r4.w, r2.w
                mul r2.w, r2.w, c8.x
                mul r2.xyz, r3.w, c4
                rcp r1.w, r1.w
                mad r3.xyz, c5, r2.w, r2
                mul r2.xyz, r1.w, -c6
                mul r2.xyz, r2, c9.y
                mul r2.xyz, r2, c14.w
                exp r2.x, r2.x
                exp r2.y, r2.y
                exp r2.z, r2.z
                add r4.xyz, -r2, c9.x
                mul_sat r2.xyz, r2, c0
                mul r3.xyz, r3, r4
                mul r3.xyz, r3, c7
                mul r3.xyz, r3, c3.y
                mul r4.xyz, r3, c0
                max r3.xyz, -r4, c16.w
                mov r4.xyz, c16
                mad r4.xyz, r1, r4, c14
                nrm r1.xyz, r4
                mul r4.xyz, r1.y, t3
                mad r4.xyz, r1.x, t2, r4
                mad r1.xyz, r1.z, t0, r4
                add r2.w, -r1.w, c1.x
                dp3 r4.x, r1, c11
                min r1.xyz, r3, c15.x
                max r1.w, r4.x, c16.w
                mul r2.w, r2.w, c2.x
                add r3.xyz, r1.w, c13
                min r1.w, r2.w, c16.z
                mad r0.xyz, r0, r3, -c10
                mad r0.xyz, r1.w, r0, c10
                mad_sat r0.xyz, r0, r2, r1
                mov oC0, r0
            
            // approximately 49 instruction slots used (2 texture, 47 arithmetic)
            
}; } pass Pass1 { vertexshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 worldMatrix;
            //   float4x4 worldviewproj;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   worldviewproj c0       4
            //   worldMatrix   c4       4
            //
            
                vs_2_0
                def c8, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                mad r0, v0.xyzx, c8.xxxy, c8.yyyx
                dp4 oPos.x, r0, c0
                dp3 r1.w, v1, c7
                dp3 r1.x, v1, c4
                dp3 r1.y, v1, c5
                dp3 r1.z, v1, c6
                dp4 oPos.y, r0, c1
                dp4 r1.w, r1, r1
                dp4 oPos.w, r0, c3
                rsq r1.w, r1.w
                dp3 r2.w, v3, c7
                dp3 r2.x, v3, c4
                dp3 r2.y, v3, c5
                dp3 r2.z, v3, c6
                mul oT0.xyz, r1, r1.w
                dp4 r2.w, r2, r2
                dp3 r1.w, v4, c7
                dp3 r1.x, v4, c4
                dp3 r1.y, v4, c5
                dp3 r1.z, v4, c6
                rsq r2.w, r2.w
                dp4 r1.w, r1, r1
                mul oT2.xyz, r2, r2.w
                rsq r1.w, r1.w
                mul oT3.xyz, r1, r1.w
                dp4 oT5.x, r0, c4
                dp4 oT5.y, r0, c5
                dp4 oT5.z, r0, c6
                dp4 oT5.w, r0, c7
                dp4 r0.y, r0, c2
                mov oPos.z, r0.y
                mov oT6.x, r0.y
                mov oT1.xy, v2
                mov oT4.xy, v5
            
            // approximately 34 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float2 FogStartEnd;
            //   float4 vSunColorIntensity;
            //
            //
            // Registers:
            //
            //   Name               Reg   Size
            //   ------------------ ----- ----
            //   vSunColorIntensity c0       1
            //   FogStartEnd        c1       1
            //
            
                preshader
                mul c0.xyz, c0.w, c0.xyz
                neg r2.w, c1.x
                add r1.w, c1.y, c1.y
                add r0.w, r2.w, r1.w
                mov c1.x, r1.w
                rcp c2.x, r0.w
            
            // approximately 6 instructions used
            //
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4 ambient;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   float4 vBetaDashMie;
            //   float4 vBetaDashRayleigh;
            //   float4 vBetaRayleighMie;
            //   float4 vConstants;
            //   float4 vExtInscMultipliers;
            //   float3 vFogColor;
            //   float4 vHG;
            //   float4 vOneOverBetaRM;
            //
            //
            // Registers:
            //
            //   Name                Reg   Size
            //   ------------------- ----- ----
            //   vExtInscMultipliers c3       1
            //   vBetaDashRayleigh   c4       1
            //   vBetaDashMie        c5       1
            //   vBetaRayleighMie    c6       1
            //   vOneOverBetaRM      c7       1
            //   vHG                 c8       1
            //   vConstants          c9       1
            //   vFogColor           c10      1
            //   lightDir            c11      1
            //   camPos              c12      1
            //   ambient             c13      1
            //   diffuseMap          s0       1
            //   normalMap           s1       1
            //
            
                ps_2_0
                def c14, -1, -1, 0, -1.44269502
                def c15, 0.25, 0, 0, 0
                def c16, 2, 2, 1, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xyz
                dcl_2d s0
                dcl_2d s1
                texld r1, t4, s1
                texld r0, t1, s0
                add r2.xyz, -t5, c12
                dp3 r3.x, r2, r2
                rsq r1.w, r3.x
                mul r2.xyz, r2, r1.w
                dp3 r2.x, c11, r2
                max r3.w, r2.x, c16.w
                mad r2.w, c8.z, r3.w, c8.y
                mad r3.w, r3.w, r3.w, c16.z
                rsq r4.w, r2.w
                mul r2.w, r4.w, r4.w
                mul r2.w, r4.w, r2.w
                mul r2.w, r2.w, c8.x
                mul r2.xyz, r3.w, c4
                rcp r1.w, r1.w
                mad r3.xyz, c5, r2.w, r2
                mul r2.xyz, r1.w, -c6
                mul r2.xyz, r2, c9.y
                mul r2.xyz, r2, c14.w
                exp r2.x, r2.x
                exp r2.y, r2.y
                exp r2.z, r2.z
                add r4.xyz, -r2, c9.x
                mul_sat r2.xyz, r2, c0
                mul r3.xyz, r3, r4
                mul r3.xyz, r3, c7
                mul r3.xyz, r3, c3.y
                mul r4.xyz, r3, c0
                max r3.xyz, -r4, c16.w
                mov r4.xyz, c16
                mad r4.xyz, r1, r4, c14
                nrm r1.xyz, r4
                mul r4.xyz, r1.y, t3
                mad r4.xyz, r1.x, t2, r4
                mad r1.xyz, r1.z, t0, r4
                add r2.w, -r1.w, c1.x
                dp3 r4.x, r1, c11
                min r1.xyz, r3, c15.x
                max r1.w, r4.x, c16.w
                mul r2.w, r2.w, c2.x
                add r3.xyz, r1.w, c13
                min r1.w, r2.w, c16.z
                mad r0.xyz, r0, r3, -c10
                mad r0.xyz, r1.w, r0, c10
                mad_sat r0.xyz, r0, r2, r1
                mov oC0, r0
            
            // approximately 49 instruction slots used (2 texture, 47 arithmetic)
            
}; } } technique DefaultInstanced { pass Pass0 { vertexshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 viewproj;
            //
            //
            // Registers:
            //
            //   Name         Reg   Size
            //   ------------ ----- ----
            //   viewproj     c0       4
            //
            
                vs_2_0
                def c4, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                dcl_texcoord2 v6
                dcl_texcoord3 v7
                dcl_texcoord4 v8
                dcl_texcoord5 v9
                mad r1, v0.xyzx, c4.xxxy, c4.yyyx
                dp4 r0.x, v6, r1
                dp4 r0.y, v7, r1
                dp4 r0.z, v8, r1
                dp4 r0.w, v9, r1
                mov r1.xyz, v6
                dp3 r2.x, r1, v1
                mov r4.xyz, v7
                dp3 r2.y, r4, v1
                mov r3.xyz, v8
                dp3 r2.z, r3, v1
                dp4 oPos.x, r0, c0
                dp4 oPos.y, r0, c1
                dp4 oPos.w, r0, c3
                nrm r5.xyz, r2
                mov oT0.xyz, r5
                dp3 r2.x, r1, v3
                dp3 r2.y, r4, v3
                dp3 r2.z, r3, v3
                dp3 r1.x, r1, v4
                dp3 r1.y, r4, v4
                dp3 r1.z, r3, v4
                nrm r5.xyz, r2
                mov oT2.xyz, r5
                nrm r5.xyz, r1
                mov oT3.xyz, r5
                dp4 r1.y, r0, c2
                mov oT5, r0
                mov oPos.z, r1.y
                mov oT6.x, r1.y
                mov oT1.xy, v2
                mov oT4.xy, v5
            
            // approximately 38 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float2 FogStartEnd;
            //   float4 vSunColorIntensity;
            //
            //
            // Registers:
            //
            //   Name               Reg   Size
            //   ------------------ ----- ----
            //   vSunColorIntensity c0       1
            //   FogStartEnd        c1       1
            //
            
                preshader
                mul c0.xyz, c0.w, c0.xyz
                neg r2.w, c1.x
                add r1.w, c1.y, c1.y
                add r0.w, r2.w, r1.w
                mov c1.x, r1.w
                rcp c2.x, r0.w
            
            // approximately 6 instructions used
            //
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4 ambient;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   float4 vBetaDashMie;
            //   float4 vBetaDashRayleigh;
            //   float4 vBetaRayleighMie;
            //   float4 vConstants;
            //   float4 vExtInscMultipliers;
            //   float3 vFogColor;
            //   float4 vHG;
            //   float4 vOneOverBetaRM;
            //
            //
            // Registers:
            //
            //   Name                Reg   Size
            //   ------------------- ----- ----
            //   vExtInscMultipliers c3       1
            //   vBetaDashRayleigh   c4       1
            //   vBetaDashMie        c5       1
            //   vBetaRayleighMie    c6       1
            //   vOneOverBetaRM      c7       1
            //   vHG                 c8       1
            //   vConstants          c9       1
            //   vFogColor           c10      1
            //   lightDir            c11      1
            //   camPos              c12      1
            //   ambient             c13      1
            //   diffuseMap          s0       1
            //   normalMap           s1       1
            //
            
                ps_2_0
                def c14, -1, -1, 0, -1.44269502
                def c15, 0.25, 0, 0, 0
                def c16, 2, 2, 1, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xyz
                dcl_2d s0
                dcl_2d s1
                texld r1, t4, s1
                texld r0, t1, s0
                add r2.xyz, -t5, c12
                dp3 r3.x, r2, r2
                rsq r1.w, r3.x
                mul r2.xyz, r2, r1.w
                dp3 r2.x, c11, r2
                max r3.w, r2.x, c16.w
                mad r2.w, c8.z, r3.w, c8.y
                mad r3.w, r3.w, r3.w, c16.z
                rsq r4.w, r2.w
                mul r2.w, r4.w, r4.w
                mul r2.w, r4.w, r2.w
                mul r2.w, r2.w, c8.x
                mul r2.xyz, r3.w, c4
                rcp r1.w, r1.w
                mad r3.xyz, c5, r2.w, r2
                mul r2.xyz, r1.w, -c6
                mul r2.xyz, r2, c9.y
                mul r2.xyz, r2, c14.w
                exp r2.x, r2.x
                exp r2.y, r2.y
                exp r2.z, r2.z
                add r4.xyz, -r2, c9.x
                mul_sat r2.xyz, r2, c0
                mul r3.xyz, r3, r4
                mul r3.xyz, r3, c7
                mul r3.xyz, r3, c3.y
                mul r4.xyz, r3, c0
                max r3.xyz, -r4, c16.w
                mov r4.xyz, c16
                mad r4.xyz, r1, r4, c14
                nrm r1.xyz, r4
                mul r4.xyz, r1.y, t3
                mad r4.xyz, r1.x, t2, r4
                mad r1.xyz, r1.z, t0, r4
                add r2.w, -r1.w, c1.x
                dp3 r4.x, r1, c11
                min r1.xyz, r3, c15.x
                max r1.w, r4.x, c16.w
                mul r2.w, r2.w, c2.x
                add r3.xyz, r1.w, c13
                min r1.w, r2.w, c16.z
                mad r0.xyz, r0, r3, -c10
                mad r0.xyz, r1.w, r0, c10
                mad_sat r0.xyz, r0, r2, r1
                mov oC0, r0
            
            // approximately 49 instruction slots used (2 texture, 47 arithmetic)
            
}; } } technique TransparentInstanced { pass Pass0 { vertexshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 viewproj;
            //
            //
            // Registers:
            //
            //   Name         Reg   Size
            //   ------------ ----- ----
            //   viewproj     c0       4
            //
            
                vs_2_0
                def c4, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                dcl_texcoord2 v6
                dcl_texcoord3 v7
                dcl_texcoord4 v8
                dcl_texcoord5 v9
                mad r1, v0.xyzx, c4.xxxy, c4.yyyx
                dp4 r0.x, v6, r1
                dp4 r0.y, v7, r1
                dp4 r0.z, v8, r1
                dp4 r0.w, v9, r1
                mov r1.xyz, v6
                dp3 r2.x, r1, v1
                mov r4.xyz, v7
                dp3 r2.y, r4, v1
                mov r3.xyz, v8
                dp3 r2.z, r3, v1
                dp4 oPos.x, r0, c0
                dp4 oPos.y, r0, c1
                dp4 oPos.w, r0, c3
                nrm r5.xyz, r2
                mov oT0.xyz, r5
                dp3 r2.x, r1, v3
                dp3 r2.y, r4, v3
                dp3 r2.z, r3, v3
                dp3 r1.x, r1, v4
                dp3 r1.y, r4, v4
                dp3 r1.z, r3, v4
                nrm r5.xyz, r2
                mov oT2.xyz, r5
                nrm r5.xyz, r1
                mov oT3.xyz, r5
                dp4 r1.y, r0, c2
                mov oT5, r0
                mov oPos.z, r1.y
                mov oT6.x, r1.y
                mov oT1.xy, v2
                mov oT4.xy, v5
            
            // approximately 38 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float2 FogStartEnd;
            //   float4 vSunColorIntensity;
            //
            //
            // Registers:
            //
            //   Name               Reg   Size
            //   ------------------ ----- ----
            //   vSunColorIntensity c0       1
            //   FogStartEnd        c1       1
            //
            
                preshader
                mul c0.xyz, c0.w, c0.xyz
                neg r2.w, c1.x
                add r1.w, c1.y, c1.y
                add r0.w, r2.w, r1.w
                mov c1.x, r1.w
                rcp c2.x, r0.w
            
            // approximately 6 instructions used
            //
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4 ambient;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   float4 vBetaDashMie;
            //   float4 vBetaDashRayleigh;
            //   float4 vBetaRayleighMie;
            //   float4 vConstants;
            //   float4 vExtInscMultipliers;
            //   float3 vFogColor;
            //   float4 vHG;
            //   float4 vOneOverBetaRM;
            //
            //
            // Registers:
            //
            //   Name                Reg   Size
            //   ------------------- ----- ----
            //   vExtInscMultipliers c3       1
            //   vBetaDashRayleigh   c4       1
            //   vBetaDashMie        c5       1
            //   vBetaRayleighMie    c6       1
            //   vOneOverBetaRM      c7       1
            //   vHG                 c8       1
            //   vConstants          c9       1
            //   vFogColor           c10      1
            //   lightDir            c11      1
            //   camPos              c12      1
            //   ambient             c13      1
            //   diffuseMap          s0       1
            //   normalMap           s1       1
            //
            
                ps_2_0
                def c14, -1, -1, 0, -1.44269502
                def c15, 0.25, 0, 0, 0
                def c16, 2, 2, 1, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xyz
                dcl_2d s0
                dcl_2d s1
                texld r1, t4, s1
                texld r0, t1, s0
                add r2.xyz, -t5, c12
                dp3 r3.x, r2, r2
                rsq r1.w, r3.x
                mul r2.xyz, r2, r1.w
                dp3 r2.x, c11, r2
                max r3.w, r2.x, c16.w
                mad r2.w, c8.z, r3.w, c8.y
                mad r3.w, r3.w, r3.w, c16.z
                rsq r4.w, r2.w
                mul r2.w, r4.w, r4.w
                mul r2.w, r4.w, r2.w
                mul r2.w, r2.w, c8.x
                mul r2.xyz, r3.w, c4
                rcp r1.w, r1.w
                mad r3.xyz, c5, r2.w, r2
                mul r2.xyz, r1.w, -c6
                mul r2.xyz, r2, c9.y
                mul r2.xyz, r2, c14.w
                exp r2.x, r2.x
                exp r2.y, r2.y
                exp r2.z, r2.z
                add r4.xyz, -r2, c9.x
                mul_sat r2.xyz, r2, c0
                mul r3.xyz, r3, r4
                mul r3.xyz, r3, c7
                mul r3.xyz, r3, c3.y
                mul r4.xyz, r3, c0
                max r3.xyz, -r4, c16.w
                mov r4.xyz, c16
                mad r4.xyz, r1, r4, c14
                nrm r1.xyz, r4
                mul r4.xyz, r1.y, t3
                mad r4.xyz, r1.x, t2, r4
                mad r1.xyz, r1.z, t0, r4
                add r2.w, -r1.w, c1.x
                dp3 r4.x, r1, c11
                min r1.xyz, r3, c15.x
                max r1.w, r4.x, c16.w
                mul r2.w, r2.w, c2.x
                add r3.xyz, r1.w, c13
                min r1.w, r2.w, c16.z
                mad r0.xyz, r0, r3, -c10
                mad r0.xyz, r1.w, r0, c10
                mad_sat r0.xyz, r0, r2, r1
                mov oC0, r0
            
            // approximately 49 instruction slots used (2 texture, 47 arithmetic)
            
}; } pass Pass1 { vertexshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 viewproj;
            //
            //
            // Registers:
            //
            //   Name         Reg   Size
            //   ------------ ----- ----
            //   viewproj     c0       4
            //
            
                vs_2_0
                def c4, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                dcl_texcoord2 v6
                dcl_texcoord3 v7
                dcl_texcoord4 v8
                dcl_texcoord5 v9
                mad r1, v0.xyzx, c4.xxxy, c4.yyyx
                dp4 r0.x, v6, r1
                dp4 r0.y, v7, r1
                dp4 r0.z, v8, r1
                dp4 r0.w, v9, r1
                mov r1.xyz, v6
                dp3 r2.x, r1, v1
                mov r4.xyz, v7
                dp3 r2.y, r4, v1
                mov r3.xyz, v8
                dp3 r2.z, r3, v1
                dp4 oPos.x, r0, c0
                dp4 oPos.y, r0, c1
                dp4 oPos.w, r0, c3
                nrm r5.xyz, r2
                mov oT0.xyz, r5
                dp3 r2.x, r1, v3
                dp3 r2.y, r4, v3
                dp3 r2.z, r3, v3
                dp3 r1.x, r1, v4
                dp3 r1.y, r4, v4
                dp3 r1.z, r3, v4
                nrm r5.xyz, r2
                mov oT2.xyz, r5
                nrm r5.xyz, r1
                mov oT3.xyz, r5
                dp4 r1.y, r0, c2
                mov oT5, r0
                mov oPos.z, r1.y
                mov oT6.x, r1.y
                mov oT1.xy, v2
                mov oT4.xy, v5
            
            // approximately 38 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float2 FogStartEnd;
            //   float4 vSunColorIntensity;
            //
            //
            // Registers:
            //
            //   Name               Reg   Size
            //   ------------------ ----- ----
            //   vSunColorIntensity c0       1
            //   FogStartEnd        c1       1
            //
            
                preshader
                mul c0.xyz, c0.w, c0.xyz
                neg r2.w, c1.x
                add r1.w, c1.y, c1.y
                add r0.w, r2.w, r1.w
                mov c1.x, r1.w
                rcp c2.x, r0.w
            
            // approximately 6 instructions used
            //
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4 ambient;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   float4 vBetaDashMie;
            //   float4 vBetaDashRayleigh;
            //   float4 vBetaRayleighMie;
            //   float4 vConstants;
            //   float4 vExtInscMultipliers;
            //   float3 vFogColor;
            //   float4 vHG;
            //   float4 vOneOverBetaRM;
            //
            //
            // Registers:
            //
            //   Name                Reg   Size
            //   ------------------- ----- ----
            //   vExtInscMultipliers c3       1
            //   vBetaDashRayleigh   c4       1
            //   vBetaDashMie        c5       1
            //   vBetaRayleighMie    c6       1
            //   vOneOverBetaRM      c7       1
            //   vHG                 c8       1
            //   vConstants          c9       1
            //   vFogColor           c10      1
            //   lightDir            c11      1
            //   camPos              c12      1
            //   ambient             c13      1
            //   diffuseMap          s0       1
            //   normalMap           s1       1
            //
            
                ps_2_0
                def c14, -1, -1, 0, -1.44269502
                def c15, 0.25, 0, 0, 0
                def c16, 2, 2, 1, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xyz
                dcl_2d s0
                dcl_2d s1
                texld r1, t4, s1
                texld r0, t1, s0
                add r2.xyz, -t5, c12
                dp3 r3.x, r2, r2
                rsq r1.w, r3.x
                mul r2.xyz, r2, r1.w
                dp3 r2.x, c11, r2
                max r3.w, r2.x, c16.w
                mad r2.w, c8.z, r3.w, c8.y
                mad r3.w, r3.w, r3.w, c16.z
                rsq r4.w, r2.w
                mul r2.w, r4.w, r4.w
                mul r2.w, r4.w, r2.w
                mul r2.w, r2.w, c8.x
                mul r2.xyz, r3.w, c4
                rcp r1.w, r1.w
                mad r3.xyz, c5, r2.w, r2
                mul r2.xyz, r1.w, -c6
                mul r2.xyz, r2, c9.y
                mul r2.xyz, r2, c14.w
                exp r2.x, r2.x
                exp r2.y, r2.y
                exp r2.z, r2.z
                add r4.xyz, -r2, c9.x
                mul_sat r2.xyz, r2, c0
                mul r3.xyz, r3, r4
                mul r3.xyz, r3, c7
                mul r3.xyz, r3, c3.y
                mul r4.xyz, r3, c0
                max r3.xyz, -r4, c16.w
                mov r4.xyz, c16
                mad r4.xyz, r1, r4, c14
                nrm r1.xyz, r4
                mul r4.xyz, r1.y, t3
                mad r4.xyz, r1.x, t2, r4
                mad r1.xyz, r1.z, t0, r4
                add r2.w, -r1.w, c1.x
                dp3 r4.x, r1, c11
                min r1.xyz, r3, c15.x
                max r1.w, r4.x, c16.w
                mul r2.w, r2.w, c2.x
                add r3.xyz, r1.w, c13
                min r1.w, r2.w, c16.z
                mad r0.xyz, r0, r3, -c10
                mad r0.xyz, r1.w, r0, c10
                mad_sat r0.xyz, r0, r2, r1
                mov oC0, r0
            
            // approximately 49 instruction slots used (2 texture, 47 arithmetic)
            
}; } }